Rounders fielding games




















On the coach's call player 1, on the first cone, aims to get to collect the ball that has been dropped from shoulder height by the player on the cone in front of them, before the ball bounces twice.

Player 1 then gives the ball back to the player on the cone, and sets themself before the coach gives the next call. One of the 3 players throws the ball at the batter who has to tap the ball back to any of the 3 players so they can catch the ball and throw the ball back again. To start the drill 1 of the outside players throw their ball to the player in the middle who has to return the ball the player who did not have a ball before the ball was thrown.

Fielder 1 feeds from an angle, fielder 2 runs in and flicks at player 1 moving to the post. Player 1 touches the post with the ball. The batter is either in or out. When 3 lives are used up the team is out, then batters change with fielders. This is one pick-up. Again the working player aims to get to the next ball before second bounce.

This process is repeated until all players have performed 4 pick-ups. Once the batter has hit all the balls they run around all 4 posts as many times as possible, before the fielders get all the balls back into the square. Players work in groups of four. With one feeder and one fielder stood on a post, with another two players backing up behind the post player, in a triangle formation. The fielder throws the ball to the post players for them to catch. Every time the ball is thrown the backing up players should get behind the post player, ready to stop the ball in case the player misses the catch.

After 10 throws each players rotate in a clockwise direction. When the ball is hit into the right field between the 1st post and the back line. This will give the fielder gathering the ball the option of throwing to 1st post if ball was hit short to 2nd post if ball was hit long and to 4th post if the ball was missed and picked up by covering fielder or miss throw to 2nd post. The batter is out if the fielder touches the post immediately ahead with the ball or the hand holding the ball while the batter is running to the post and before the batter has touched the post, except first post in case of a no-ball.

For this practice you need 8 players per group. Set out 4 cone in a square about 5 metres apart. Set out 2 flags a further 5 - 10 metres away from the square. The race is for the runner to beat the ball being thrown via every gold player to the finishing post.

This is to improve players medium to long range throwing and catching. Rules are that the players making a mistake get the a letter from the word OUT. In 4s 1 worker 2 balls. Feeders give the ball as soon as the worker has released it. Post person calls a number or colour cone, worker runs around that cone, feeder passes the ball in and passes it to the post player CP eye on the ball, set yourself before you catch and then release with body weight moving towards the target.

Development — add a runner who can put pressure on the post player. Fielder 1 feeds from an angle, fielder 2 runs Rounders Long Barrier Skills In pairs rolling the ball across the ground to each Rounders Batting control Batting Four players working with 1 ball and 1 bat.

One of the 3 players throws the ball at the batter who has to tap the ba Rounders Reaction ball drop Ground Fielding In 2's or 3's drop the reaction ball catch it after 1st bounce then catch after 2nd bounce. Rounders Pick up static ball Ground Fielding Pick up a static ball and running posts Slow motion then full speed to illustrate coaching points.

Rounders Retrieve ball Ground Fielding In 2's or 3's one worker faces the opposite direction to the feeder. Feeder rolls the ball away for the worker Rounders Long Barrier pair defending Ground Fielding Two players per team, stood about metres apart between Drill for fielding first post Dri Sportplan Rounders gives you access to the latest coaching ideas, practices and tactics.

You will never be short of ideas again. Unlock the Rounders l Rounders drills. Editing to be done. Once the batter has hit all 4 ba This is to improve players medium to long range throwing and catching. Rules are that the players making a mistake get the a letter from the word OUT This is a hit throw and follow exercise.

One player by each post and one deep fielder. The rest of the players stand behind the line waiting their tur Two players per team, stood about metres apart between two cones the goal. Both teams must try to protect their goals by stopping the opposition The 2nd player in the line throws a high ball over the head of the 1st player, for them to run onto and catch close to the bowling square. Once they h Setup: 4 players stand in a diamond with 3 balls.

A 5th player stands in the middle. To start the drill 1 of the outside players throw their ball to t Feeder one feeds the ball by rolling it along the ground to land in-between the cones where the worker sta It is important to stay low and keep your shoulders straight above hips.

Shoulders to far forward means the ball can hit the ground. Shoulders to far Get players into groups of 3. One player stands behind the other two players who have their back to them. On the command, 'Now', the player with the b Split your group into two teams: A throwing team and a fielding team. The fielders have to put one player by each post and the rest in the field. Players from the other team have 1 ball each.

Each player from the throwing team has to come into the batting square and call out which base they are going to run to. Immediately after call out they must then throw the ball to one of the fielders after which they have to try and beat the ball to the post.

The ball then gets thrown back to the square for the next player to call, throw and run. Ask the players to spread themselves and have 1 ball for the players to throw or roll the ball to each other. The player in the middle has to try and catch the player in possession of the ball. Set Up: 2 teams of 5. The fielding team consists of: bowler, backstop, 2nd post, 3 fielders 1 on 2nd post.

The batting box 6 metres away from the bowling box. Pitch set out with posts or cones, spaced out accordingly. The Game: Each innings lasts for 15 good balls. After 5 good balls the fielders rotate. Cones, tennis ball or rounders ball. There are always more attackers than defenders. Catcher starts in the inner circle and is on the same team as the attackers.

The 3 defenders are in the next ring, and the rest of the attackers are in the outer ring. The attackers aim to get the ball to the catcher, and for the defenders to try and intercept. Attackers may pass the ball around the outside of the circle to each other to create space. Teams can move but must stay in their own circle. They are not allowed in anyones else's. Underarm throwing only.

Points System: Defenders 1 point for a touch, and 5 points for a catch. Attackers get 1 point every time the catcher receives the ball. Game starts by the bowler bowling a good bowl towards the batter who hits the ball into the direstion of the 2 fielders.

Rounders are scored if the batter runs around the bowler and back or if the batter hits the ball in between the 2 cones 3 and 4 by the 2 fielders on the left. Fielders can score a point by touchjing cone 1 with the ball before the batter gets back having run round the bowler.

Set up: 4 posts are set up in the shape of a diamond. Each post being 9 metres from the centre of the diamond. You need 3 teams of 4, 4 bats and 1 ball. Batting team each stand at a post. The other 2 teams take the bowler and fielding roles. The Drill: The bowler decides who to bowl to first, and the remaining 3 batters stand behind the post and make contact with it.

The bowler bowls the ball for the batter to hit. The fielders can field the ball into any post to get any of the batters out. If a batter is out then their team loses 4 points. Each team of 4 faces 6 good balls and the score is added up.

After each ball the bowler can decide which batter to bowl to it can be any of the 4 batters. The fielding team must react and move position, depending on which batter the bowler is bowling to. After 6 good balls the next team goes into bat. Scatter some cones divots across the area, some the right way up, and some upside down. Split the group into two teams - 'Hackers and Greenkeepers' - and spread them out across the area.

On the word 'Go' the Hackers run round turning the divots upside down and the Greenkeepers must turn them the right way up.



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