There are a few cards worth noting about their special effects. The barrel, jail, and dynamite have an equal symbol. This means that you discard the top card of the draw deck without taking its effect and you look in the corner at the number and suit. If it matches the requirement on your card it activates.
The barrel triggers whenever a player shoots at you. You flip over the top card. Jail makes a player have a chance of losing their turn. You can play it on to any player regardless of their distance except for the sheriff. Dynamite plays in front of you. At the beginning of your turn before you draw discard the top card of the draw deck. If it is a spade 2 through 9 the dynamite blows up and you lose three bullets. If you still have health continuing your turn.
Lastly, if a player is eliminated the damage is not considered to be caused by any player. Until you become familiar with the cards you may need to reference the instruction book or summary card throughout the game. Setup Give each player a player map. With 4 players one sheriff, one renegade, two outlaws. Five players are one sheriff, one renegade, two outlaws, one deputy. Six players are one sheriff, one renegade, three outlaws, one deputy.
Seven players are one sheriff, one renegade, three outlaws, and two deputies. Start of the game Shuffle the character cards and deal two to each player who then, pick one of them to keep.
The number of bullets on the card determines the max health that players can have. The text at the bottom determines their special ability.
Bullets on cards Shuffle the playing cards and give each player one card for each bullet they have. An X with the bullet is called a bang. It takes away health. The hand on the card means drawing a card. A card with an X through it means discard a card. A cowboy hat means to choose a player. Three cowboy hats mean every other player. A scope with a hat in it means any player within reachable distance. The book means to reference the rule book for more details.
The Sheriff, however, is entitled to one extra hit point. To count his hit points, each player places a number of cartridges equal to the number indicated on his character card on his personal board, in the cartridge slots. Dealing the playing cards — Shuffle the playing cards and place them in the center of the table. Each player draws as many playing cards as they have hit points. Card symbols — the symbols on cards indicate the effects of the cards and combine to give many effects:.
Example of a 5 player setup erratum: the Sheriff — bottom left player — should have 5 cards! Put the remaining playing cards face down in the middle of the table, as a draw pile. Leave room for the discard pile. Note: for your first few games, you can try a simplified version of the game by removing all cards with the symbol of a book before getting started.
Each Western character has some special abilities, which make you unique. The bullets you have show how many life points you begin the game with, i. Moreover, the bullets indicate how many cards the player can hold in his hand at the end of his turn hand size limit. Example: Jesse Jones has 4 life points: he can be hit four times before being eliminated from the game. Moreover, he can hold up to four cards in his hands at the end of his turn.
If during game Jesse loses one life point and he is down at 3, he can only hold up to three cards in his hand at the end of his turn. But fear not!
Life points can be recovered! The Sheriff begins. The game is played in turns, in clockwise order. Each player's turn is divided into three phases:. Draw the top two cards from the draw pile.
As soon as the draw pile is empty, shuffle the discard pile to create a new playing deck. Now you may play cards to help yourself or hurt the other players, trying to eliminate them. You can only play cards during your turn exception: Missed!
You are not forced to play cards during this phase. You can play any number of cards; there are only three limitations:. Example: If you put a Barrel in play, you cannot play another one, since you would end up having two copies of the same card in front of you.
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